Impressions - BattleChasers Nightwar 10 hours in

Available on XBONE, PS4, Steam, and will release later on the Switch



10 Hours In
This game comes from the members of the team behind the Darksiders series. Some of you may even remember this as a comic book in the late 90's under Image Comics Cliffhanger line. This is actually one of the games that I backed on Kickstarter as I am a huge fan of Joe Mad and of the Battlechasers comic. The good thing about this game is that you don't really have to have read the comic in order to play. The story is a standalone story, which I think is a good idea. The story opens with our heroes being shot down and having to figure out whats going on on this island that they have landed. Visually, the game looks great. The artwork is awesome and the environments are unique and varied. On the map, the game is viewed in an overhead camera style much like how the old Tales of games used to look. Enemies appear on the map as well as loot points and other little extras. Cutscenes are handled in a storybook style akin to a moving comic. Most of the time I feel that this doesn't work but here it does and I guess it's because Battlechasers started out as a comic and the game retains that feel. To be honest, though the story isn't at the forefront of this particular game. The focus seems to be on the gameplay and combat.


Gameplay/Soundtrack
This game is a turn-based RPG/dungeon crawler. With most of the gameplay being that of a dungeon crawler. If you don't like to grind please don't pick up this game because you have to grind a lot. There are side quests that you can do that can be fun and actually very helpful when it comes down to it.  That mixed with figuring out which characters to use for the situation at hand. There is a lot of customization in this game and that is a good thing. You can make weapons be epic class if you have the right materials. Crafting is a big and important part of the game. However, keep in mind that you can only craft at a workbench. Workbenches can be found in dungeons and other areas of the game. Burst moves are player specific and can be used once the meter is filled. They can be lifesavers when in a tight spot depending on who you are playing with at the time. There are a few issues with the game that I think can be problematic for some gamers. One is this game does not give a lot of restorative items. A lot of the time you will have to craft the particular item that you need. The other thing that I think may give some gamers a headache is the leveling system. This game is not generous or even nice in this area. If you're used to dungeon crawlers and JRPGs then it shouldn't be an issue. Just know that you will be defeated by enemies in dungeons and will have to come back a couple of times because of the enemy spike and who your team is at the time. It's also of note to know that you can only pick three characters to play with so strategy is important as each character is unique. As far as the soundtrack is concerned, I love it. The music matches the tone of the game well in my opinion. The voice acting is done well in my opinion and I think it works for each character.


Overall Thoughts So Far
I am having fun with the game so far. It can be a little frustrating at times especially if you have a favorite character and you just can't use them. Or if you run into a difficulty spike it can be problematic. However, I like the challenge of the game and figuring out what works and what doesn't. Are you thinking about picking up this game? Let's talk about it in the comments and as always thanks for reading.



Trailer

Images via XBox Screenshare






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